Steve Jepson wrote:fine. forget the manual. How does the beta work? show me a screen shot of what it should look like if i have it installed properly. Does it require magic words? how do you open it?
Ok this is what the M~R beta looks like.
http://img444.imageshack.us/my.php?imag ... ror9jm.jpg
[Forgive the fact that it's got an error message and that it's a pirate copy, but it's the only screen shot I can find.]
Standalone examples.
1. If you double click on the Maxwell viewer icon on your desktop or open it through Start>All Programs> Next Limit> Maxwell viewer. This will lauch the standalone beta version of M~R.
You can then open image, MXI & HDR files through the File menu. Once you've loaded a file, you can then change settings in the Image/MXI section in the bottom 1/3 of the M~R window.
When you've set everything as you want it, go to File menu and save MXI. You can now load this MXI file in your 3D application, as an emitter by assigning a Maxwell Emitter material to an object, then loading the MXI file as a map.
2. If you create an MXS file in your 3D application, you can then close the 3D app and start M~R as a standalone.
Find the MXS file you just created and double click it to start M~R. (File associations need to be set if not done during M~R install.)
M~R will now run and start to render the scene. You can change the Render Options in real time using the preview window. The main render window will update any change each time it updates.
I've found that multiple files can be rendered at the same time, by using the methods in 2.
Hope this explains and is of help,
Tim.