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[SOLVED] UDIM - Base color parameter is ignored

Posted: Tue Jul 12, 2016 9:01 am
by T0M0
BUG: When Base color is specified, Maxwell ignores color value on parts where textures are not present and object is rendered with artifacts.

Material setup:
Image

Incorrect render:
Image

link for test scene (thanks to Mihai):
http://www33.zippyshare.com/v/UAfDuO06/file.html

Tested with Maxwell Render 3.2.1.4 on Windows 7 x64.

Small request:
Would be possible to implement custom tokens like
Code: Select all
texturename_*_<UDIM>.ext
For textures with names like:
model_head_1001.png
model_body_1002.png
model_limbs_1003.png
...
?
Thank you.

Re: UDIM, Tiled textures - Base color parameter is ignored

Posted: Tue Jul 12, 2016 10:46 am
by Brany
Thanks Tom, bug found and fixed. Ready for 3.2.1.5!

Regarding regular expressions in texture names, it is not possible for now, but we have plans to support this soon.

Cheers

Re: UDIM, Tiled textures - Base color parameter is ignored

Posted: Tue Jul 12, 2016 10:53 am
by T0M0
Great news Brany thank you !

Looking forward on new early build :twisted:

Re: UDIM, Tiled textures - Base color parameter is ignored

Posted: Wed Jul 13, 2016 7:49 pm
by T0M0
Works flawlessly 8)

Thank you Maxwell Render team!

Re: [SOLVED] UDIM - Base color parameter is ignored

Posted: Thu Jul 14, 2016 10:45 am
by Brany
Thank you for reporting ;)