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By jc4d
Half Life wrote:My solution for this was to stack 2 (or more) modifiers with different seed values -- the patterns offset each other and we get back to chaos.

That´s a nice solution but don´t you think that this behavior shouldn't be present?
Bubbaloo wrote:Is it applying the same seed per face? I can see how that could cause patterns on faces.
How I could check if the same seed is being applied in every surface?

Here is with the same number of blades but different seed, and still the pattern is visible.


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