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What happened to AGS?

Posted: Wed Dec 29, 2010 9:20 pm
by m-Que
I was making a pool scene using an old workaround to produce pool caustics (2 planes: water hidden to camera + AGS) and looks like something weird is going on with AGS - as I place it over the water plane, it acts as a "caustics filter" - so basically all the light that goes through this AGS plane, would not produce caustics any further in the scene. For example, as it goes next through the water plane under the AGS, it will not produce caustics.
But the most interesting thing is - it does not act like dielectrics, meaning that you only can't see caustics through them, but if you move the camera behind, you will. In this case it is exactly as I say - it acts as a filter; so no caustics visible at all, whether if camera is placed in front or behind the AGS plane.

So, is anyone familiar with this problem?
Thanks.

Re: What happened to AGS?

Posted: Wed Dec 29, 2010 11:08 pm
by tom
Yet another pool session :) Could you please illustrate the issue with a scene?

Re: What happened to AGS?

Posted: Wed Dec 29, 2010 11:37 pm
by tom
Nevermind. Bug confirmed.

Re: What happened to AGS?

Posted: Wed Dec 29, 2010 11:57 pm
by m-Que
OK, Thank you.

Re: What happened to AGS?

Posted: Thu Dec 30, 2010 12:06 am
by tom
We will look into it ASAP. Thank you!

Re: What happened to AGS?

Posted: Thu Jan 27, 2011 5:22 pm
by Tim Ellis
I've found a quick solution to this. It can be fixed by placing the AGS plane below the water plane and disabling the water plane from camera & reflections/refractions:-
Workaround for all AGS & % weighted single layer mxms.
Pool_Caustics_fix.jpg
Not a coding fix but a solution for the current version.

Tim.

Re: What happened to AGS?

Posted: Wed Mar 09, 2011 8:02 pm
by tom
Fixed in 2.5.1, please confirm.

Re: What happened to AGS?

Posted: Thu Mar 10, 2011 4:17 pm
by m-Que
Confirmed.
Fixed in 2.5.1
Thank you!