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AGS problem
Posted: Sun Oct 31, 2010 3:36 pm
by Fernando Tella
Hi!
Please take a look at this image; these are planes and boxes under physical sky with an AGS material but changing layer opacity only:
Is this ok? I mean, shadows being lighter than ground with low layer opacity.
Here is a link to the mxs scene:
http://www.ftella.com/links/AGSproblem.mxs
Thanks!
Re: AGS problem
Posted: Tue Nov 02, 2010 4:43 pm
by Fernando Tella
Tom?

Re: AGS problem
Posted: Wed Nov 03, 2010 2:48 pm
by Fernando Tella
Eeeeooooo.
Re: AGS problem
Posted: Wed Nov 03, 2010 7:42 pm
by zdeno
Eeeeooooo ... Eeeeoo ... eeoo ....... eo ... (echo)
Re: AGS problem
Posted: Wed Nov 03, 2010 9:12 pm
by Fernando Tella
Tururuuuuu!!
(Nice to have some company at these lonely plains)
Re: AGS problem
Posted: Wed Nov 03, 2010 9:22 pm
by devista
eco, eco, ecoooooooooooo
jajajaj
In spanish

Re: AGS problem
Posted: Wed Nov 03, 2010 9:47 pm
by zdeno
have no 2.1 demo at home so I can just blind guess ...
this problems with too bright shadows are because of additive mode in wizard AGS. try to set normal and run test again. but it is just try shot.
Re: AGS problem
Posted: Wed Nov 03, 2010 11:25 pm
by Fernando Tella
Missed the shot! But good try.
This AGS is only one layer in normal mode (normal ags, not clear).
Re: AGS problem
Posted: Wed Nov 03, 2010 11:32 pm
by tom
Confirmed sun caustics bug, thanks!
Re: AGS problem
Posted: Thu Nov 04, 2010 1:08 am
by Fernando Tella
Feels good to be able to help.

Re: AGS problem
Posted: Wed Dec 15, 2010 11:26 pm
by tom
Fernando, we've made important fixes related to this problem. Could you please check it again with 2.5?
Re: AGS problem
Posted: Thu Dec 16, 2010 12:18 am
by Fernando Tella
I will as soon as I finish a job I'm rendering now. I could not install the new version yet at home.

Re: AGS problem
Posted: Thu Dec 16, 2010 12:26 am
by tom
Thank you!
Re: AGS problem
Posted: Wed Dec 22, 2010 12:36 am
by Fernando Tella
Solved! Thank you!

Re: AGS problem
Posted: Wed Dec 22, 2010 12:40 am
by tom
Thanks for reporting. See you in another bug
