Page 2 of 2

Re: greyed out Alpha Channel

Posted: Wed Sep 08, 2010 2:32 pm
by tom
OK, I checked the scene and confirm this problem with Blow up render. The Full frame works as expected so, can you confirm this?

Re: greyed out Alpha Channel

Posted: Wed Sep 08, 2010 2:52 pm
by RobMitchell
tom wrote:OK, I checked the scene and confirm this problem with Blow up render. The Full frame works as expected so, can you confirm this?
Ah yes, it comes out white when set to Full. Using the Region setting also gave me a white alpha. So it looks like a Blow Up problem?

Re: greyed out Alpha Channel

Posted: Wed Sep 08, 2010 3:35 pm
by tom
Yes, and not only limited to alpha channel now I see. Moving to bugs section. Thank you!

Btw, I roughly guess it was blow up render for the others, otherwise feel free to send other cases.

Re: Dark channels in blow up render

Posted: Wed Sep 08, 2010 4:32 pm
by RobMitchell
Glad to help! If I see it again in other cases I'll let you know.

Re: Dark channels in blow up render

Posted: Wed Mar 09, 2011 4:47 pm
by RobMitchell
Just posting to see if there are any updates on this issue. I've found that the alpha isn't exactly coming out grey or dim, it's that it's transparent during the render. I set an object mask to a bright yellow and it came out semi-transparent as well and even my renders are when I use the Blow Up render option.

Any news on a fix?

Re: Dark channels in blow up render

Posted: Wed Mar 09, 2011 6:27 pm
by tom
Fixed in 2.5.1, tested yet? :)

Re: Dark channels in blow up render

Posted: Wed Mar 09, 2011 7:43 pm
by RobMitchell
Excellent! I'll give it a go tomorrow and report back. :D

(PS. Weird timing on my post and the actual patch release, too.)

Re: Dark channels in blow up render

Posted: Wed Mar 09, 2011 7:55 pm
by tom
RobMitchell wrote:(PS. Weird timing on my post and the actual patch release, too.)
Proven telepathy :mrgreen:

Re: Dark channels in blow up render

Posted: Thu Mar 10, 2011 3:26 pm
by RobMitchell
tom wrote:
RobMitchell wrote:(PS. Weird timing on my post and the actual patch release, too.)
Proven telepathy :mrgreen:
Haha. :D I didn't really want my powers to be revealed this way, but... seeing as they have, I think you should give me that free node you've been thinking about giving out. ;)

Tested this issue, and it's working perfectly now. Thanks!

Re: Dark channels in blow up render

Posted: Thu Mar 10, 2011 4:00 pm
by tom
RobMitchell wrote:I think you should give me that free node you've been thinking about giving out.
The service is not available at the moment, please try again later. :mrgreen: