#317110
Simple scene: a cylinder is casting a shadow from IBL to ground plane.
My render shows nice directional shadows while shadow channel shows just a blurry halo around the cylinder. I don't see this bug (?) when using emitters, only with IBL. What's wrong?
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Image
#317317
No, sky type is set to "None".

I tried another test: added an emitter plane. There's definitely a bug.

With emitter plane I see a clear and nice shadow that matches on both channels:
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Image

Now I switch emitter off with multilight, leaving environment only. The image changes back to the one from the previous post but the shadow channel stays as if the emitter is still on, like this:

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Image
#327037
ababak wrote:Well, but here comes a new bug: "hidden from camera" no longer affects the shadow :( Could you check?
I have to move the above report so, could you please make a separate post illustrating this? Thanks!
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