- Mon Sep 28, 2009 1:48 am
#309342
i was rendering an exterior scene with of building with ags windows and several staged emitters inside using multilight/color. left the rendering and came back to it to find "white dots" all over the place, so in the multilight tab panel, i dropped the first emitter down to "0" and the "white dots" went away... every other emitter was fine. i thought it might have been intersecting something, or internal error of some sort with mesh, so deleted the emitter mesh causing problem and hit render. same thing. so i did a test.
placed 4 emitters inside box with AGS lid. turned on multilight/color rendered. first emitter in multilight panel causing same issue. went back to scene, deleted first emitter and hit render again. same thing. (same emitter cloned 4 times and renamed) if the first emitter mesh in the list is cloned and given a unique material name, it works fine. seems that only the first emitter in the multilight tab panel causes the issue...
placed 4 emitters inside box with AGS lid. turned on multilight/color rendered. first emitter in multilight panel causing same issue. went back to scene, deleted first emitter and hit render again. same thing. (same emitter cloned 4 times and renamed) if the first emitter mesh in the list is cloned and given a unique material name, it works fine. seems that only the first emitter in the multilight tab panel causes the issue...