By rusteberg
#309342
i was rendering an exterior scene with of building with ags windows and several staged emitters inside using multilight/color. left the rendering and came back to it to find "white dots" all over the place, so in the multilight tab panel, i dropped the first emitter down to "0" and the "white dots" went away... every other emitter was fine. i thought it might have been intersecting something, or internal error of some sort with mesh, so deleted the emitter mesh causing problem and hit render. same thing. so i did a test.

placed 4 emitters inside box with AGS lid. turned on multilight/color rendered. first emitter in multilight panel causing same issue. went back to scene, deleted first emitter and hit render again. same thing. (same emitter cloned 4 times and renamed) if the first emitter mesh in the list is cloned and given a unique material name, it works fine. seems that only the first emitter in the multilight tab panel causes the issue...

Image
Image
Image
#309345
seems that any light passing through AGS causes issue for only the first emitter listed in the multilight panel (not just inside closed object)

setup: (in this scene, "emitter-2" caused problems since it was first in list, whereas same object and material is listed second in list below)
Image

Image

Image
User avatar
By Richard
#311469
Could you guys add another 3 emitters to that scene and see if for you it disables the environment mix slider?
Sketchup 2024 Released

I would like to add my voice to this annual reques[…]