Projectors not scaling or rotating correctly
Posted: Sun Dec 02, 2007 8:34 pm
The projector behavior is broken in 1.6. Textures now get squished and scaled to fit the part, rather than staying in their native aspect ratio. Rotating cubic projectors also does not work right anymore. This is (another) show stopper for me, as I have to do all my texturing in Studio.
Screenshot from 1.5. I use all cubic projectors. Everything maintains the correct 1:1 aspect ratio, and rotates correctly by changing one rotation parameter to 90:

Screenshot from 1.6. Everything is squished out of its correct aspect ratio, and is impossible to rotate into the correct orientation:

I'm using OSX.
Screenshot from 1.5. I use all cubic projectors. Everything maintains the correct 1:1 aspect ratio, and rotates correctly by changing one rotation parameter to 90:

Screenshot from 1.6. Everything is squished out of its correct aspect ratio, and is impossible to rotate into the correct orientation:

I'm using OSX.