FIXED 1.0: textures in 3d view not updating
Posted: Tue Feb 21, 2006 10:39 pm
i noticed, that if i change textures applied to an object in studio, the 3d viewports don´t refresh this texture when viewed in "textured" or in "textured decal" mode.
even saving the scene, deleting the filename_tmp.mxs restart maxwell and reopen scene dosn´t help.
i even had the case that in one 3d window another applied texture was shown than in another...
very bad for adjusting the tiling of a texture if you don´t see the actually applied one.
any ideas ?
even saving the scene, deleting the filename_tmp.mxs restart maxwell and reopen scene dosn´t help.
i even had the case that in one 3d window another applied texture was shown than in another...
very bad for adjusting the tiling of a texture if you don´t see the actually applied one.
any ideas ?