- Tue Feb 21, 2006 10:39 pm
#121668
i noticed, that if i change textures applied to an object in studio, the 3d viewports don´t refresh this texture when viewed in "textured" or in "textured decal" mode.
even saving the scene, deleting the filename_tmp.mxs restart maxwell and reopen scene dosn´t help.
i even had the case that in one 3d window another applied texture was shown than in another...
very bad for adjusting the tiling of a texture if you don´t see the actually applied one.
any ideas ?
even saving the scene, deleting the filename_tmp.mxs restart maxwell and reopen scene dosn´t help.
i even had the case that in one 3d window another applied texture was shown than in another...
very bad for adjusting the tiling of a texture if you don´t see the actually applied one.
any ideas ?
_________________________________
http://arch4d.cgsociety.org/gallery/
Dual Xeon 3.6, 8 GB RAM, NVidia QUADRO FX 4000
64Bit XP, Cinema 4D 10 64Bit Edition
http://arch4d.cgsociety.org/gallery/
Dual Xeon 3.6, 8 GB RAM, NVidia QUADRO FX 4000
64Bit XP, Cinema 4D 10 64Bit Edition