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By arch4d
#121668
i noticed, that if i change textures applied to an object in studio, the 3d viewports don´t refresh this texture when viewed in "textured" or in "textured decal" mode.

even saving the scene, deleting the filename_tmp.mxs restart maxwell and reopen scene dosn´t help.

i even had the case that in one 3d window another applied texture was shown than in another...

very bad for adjusting the tiling of a texture if you don´t see the actually applied one.

any ideas ?

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