Page 1 of 1

[solved] alpha map

Posted: Mon Apr 07, 2008 5:16 pm
by mojo
here is a link to my problem already described in the formz-forum.

dou you know a solution for this ?

http://www.formz.com/forum2/messages/16 ... 1207494919

Posted: Mon Apr 07, 2008 5:30 pm
by Mihai
I'd check the resulting material in Studio to see if there isn't anything wrong with the conversion. If you want you can export and post the mxm.

Posted: Mon Apr 07, 2008 5:47 pm
by mojo
mihai,

here the mxm. it looks like a mirror ... in formz is was a standard matte material with texture and alphamap (255/000)

http://rapidshare.de/files/39049459/lillie.mxm.html

Posted: Mon Apr 07, 2008 6:11 pm
by mojo
this kind of conversion seems to happen to all my pretextured vegetation models (like onyx or vbvisual ... ) when trying to export directly from the plugin

Posted: Mon Apr 07, 2008 6:31 pm
by Mihai
Looks like the problem is the layers become reversed - the lambert one should get the texture, and the roughness 0 one should just be the reflective layer.

Posted: Mon Apr 07, 2008 6:44 pm
by mojo
is there a trick to avoid this bug,
maybe by changing the setting in formz to make it lambert or at least high roughness in formz ?

i dont want to create thousands of mxms for alle the vegetation i need ..

Posted: Wed Apr 09, 2008 10:18 am
by mojo
ok. sorry for this thread. i've noticed that there wasn't the latest plugin in my maxwellz folder..... now it works again. :oops: :oops: :oops: