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Can texture maps setup in FZ have more attributes
Posted: Mon Mar 24, 2008 3:34 pm
by Steven Houtzager
I did some tests and I was unable to give texture maps setup in FormZ additional attributes (like reflectivity and transparency) to render out in Maxwell.
Is there any way to gloss up a texture map in "FormZ" without having to setup the material in MXED?
Let there B3D
Posted: Mon Mar 24, 2008 4:33 pm
by juan
Hi Steven,
As we have mentioned some times, converting formZ styles to Maxwell materials automatically is not a 100% accurate process because the parameters are quite different, and it is sure it can be enhanced in the future. Do you have an specific suggestion about how to map formZ texture maps into mxm's? If so we can add it to the next update.
Regards,
Juan
Adding attributes
Posted: Mon Mar 24, 2008 6:51 pm
by Steven Houtzager
Thanks for the reply. I would firstly like to add reflectivity to a mapped surface. This would allow for glossy, waxed floors, table tops, and marble.
Secondly, but not as important, I would like to add transparency to a map. This creates interesting looks.
SH