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Mapped Texture Values

Posted: Thu Jun 07, 2007 6:48 am
by dkessler
For some reason, all of my formZ textures are being assigned "Tile X" and "Tile Y" values of 0.00 in Maxwell. I'm having to go into MW Studio and change each one to a value of 1.00

Anyone else having this problem? This is happening on Mac OS X, formZ 6.5b4, Maxwell 1.5.

Posted: Tue Jun 26, 2007 7:27 pm
by juan
Hi dkessler,

We uploaded a patch for OSX that fixes this issue. does it work for you?

Kind regards,

Juan

Posted: Tue Jun 26, 2007 8:10 pm
by dkessler
Fixed! Thanks.