- Mon Feb 05, 2007 8:02 pm
#208483
I don't know if this has been reported or documented...It seems that Maxwell doesn't recognize the scale of surface styles. The images below shows two "checkered" textures. One was created with the default 100% scale, the other with 50%.
Maxwell does represent adjustments to the texture mapping of each object, however. If I kept the surface style scale at 100% and changed the texture mapping scale of one cube to 50%, it would work properly.
Maxwell does represent adjustments to the texture mapping of each object, however. If I kept the surface style scale at 100% and changed the texture mapping scale of one cube to 50%, it would work properly.