- Fri Jul 28, 2006 4:07 am
#174056
What exactly does this mean? I went in and modified object 411 via texture mapping. I didn't do anything to it, I just clicked on it with texture mapping and then hit ok (no modifications). I exported the mxs file and this time another object, 413 has the same problem.
Does this mean that every single item with a bitmap has to have 'texture control' applied to it? Is there some automatic way for FormZ or Maxwell to do this?
MAXWELL Engine version 1.1
>> Num processors: ( logical: 2, physical: 2 )
Reading MXS File: /Users/caupuser/Documents/output.mxs
MXS file read successfully
>> Checking Data...
>> Loading Bitmaps & Preprocessing Data...
>> Error: UVW channels ( 0 ) on object "Object 411" not enough for material "Material_554"
>> Render Failed.
Does this mean that every single item with a bitmap has to have 'texture control' applied to it? Is there some automatic way for FormZ or Maxwell to do this?
MAXWELL Engine version 1.1
>> Num processors: ( logical: 2, physical: 2 )
Reading MXS File: /Users/caupuser/Documents/output.mxs
MXS file read successfully
>> Checking Data...
>> Loading Bitmaps & Preprocessing Data...
>> Error: UVW channels ( 0 ) on object "Object 411" not enough for material "Material_554"
>> Render Failed.