By Gary
#168761
On mac w/ z plug-in, version 1 & 1.1, emitters never cast light, or cast light once, and then stop working.

Any ideas?

Thanks,

Gary
By rmulley
#170362
I'm having the same issue.....can't get emitters to cast light and yes the normals are in the right direction
By tperks
#170443
Have you checked the Efficiency level? I have noticed that all my emitters that are imported from Form Z have a very low Efficiency level around 12%. Also noticed that since 1.1 they come in with input set to "Temperature of emission" instead of "Color +Luminance".

Tim
User avatar
By Dexel
#170637
Emitters work fine here. (Mac OSX 10.4.7 - formZ 5.5.3 - MaxwellZ plug-in 1.1 - MXCL 1.1)

Check the Scene Scale setting in the plug-in tool palette. If set to 1, the formZ geometry may arrive 100x its original size in MXCL. Emitter power remains unchanged and thus far too low to light the scene.

Low efficiency is not unusual depending on your type of emitter. Incandescent bulbs convert just about 10% of the consumed power into visible light waves. Try the preset emitter mxm's (a-team special/jomaga). They produce convincing realistic results here.
By rmulley
#170804
just out of interest, for those of you who have emitters working, are you picking emitter from the dialogue box (the basic Beta versions) or are you opening a mxm emitter ?
User avatar
By Dexel
#170882
Hi rmulley

I am using mxm for emitters and materials.
Now I tried setting some materials and emitters in formZ (basic style). This gets a bit confusing.

Emitters really are very dark. But not black. I get an output. But there's no difference between 10KW and 100KW emitters.. (stupid scene, 20m x 20m space, fstop 8, shutter 1/1, ISO 100, SL 8)

Image
Image

I have no time for proper testing. But there seem to be more oddities in the material export to MXCL. I dont know how the basic materials work and remember that they do not translate easily into mxm. However, when I check the exported mxs in studio, the mxm are uneditable emitters [EDIT: not true, they are editable], diffuse seem to translate properly, plastics are always highly reflective (10% rough in Z translate into 0,1% rough mxm; render all black). No fun.

I stick to using mxms for all my surfaces.
But this should be checked by some A-Team or NL Pro please.

Sebastian
Last edited by Dexel on Fri Jul 14, 2006 9:26 am, edited 1 time in total.
By tperks
#170933
Are you rendering straight to MXCL or do you open the MXS in Studio first? If you haven't opened the MXS in Studiio first, I would so you can check that all of your settings are exporting properly out of Form Z.
By samsam
#170969
try loading your scene into studio and then overload one of the studio lighting preset scenes and check if the scales match. A very large or small scene will do strange things in maxwell.
User avatar
By Dexel
#171034
These "tests" were rendered straight from formZ to MXCL to check this workflow and reproduce the black emitters mentioned on top of this thread.

I would not use this workflow again. Too little control and too many surprises.
Doing a full mxs check in Studio after exporting seems more time-consuming than working with mxm files in the first place.

I suspect that the whole formZ basic material export translation is a mess in 1.1, my two cents to be found here http://www.maxwellrender.com/forum/view ... hp?t=17446

S
By DELETED
#172031
DELETED
User avatar
By Dexel
#172036
she didn't write that
:cry: :D
Last edited by Dexel on Tue Jul 18, 2006 9:22 am, edited 1 time in total.
By DELETED
#172039
DELETED
User avatar
By Dexel
#172042
Image
:?: :?: :?:
ruins
:D
By big K
#172075
hey 8etty,

if you ever want to talk about it... , let us know.
we are here to help !

:D
User avatar
By Dexel
#176920
formax wrote:did anyone get emitters to work?
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