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46 Million+ Triangles (23 MPolys)
Posted: Fri Aug 31, 2007 3:18 pm
by Bubbaloo
I think there is more room to grow, too. This scene was made in Max9 using a simple rectangle on a plane and scattering the rectangle, varying the scale and rotation. 65,000 scatter objects is max's limit, so I had to do it multiple times (30). I let it render overnight.

If I have time, I will try squeezing more in today.
Posted: Fri Aug 31, 2007 4:04 pm
by Bubbaloo
Posted: Fri Aug 31, 2007 4:05 pm
by tom
31+, aha

Posted: Fri Aug 31, 2007 4:09 pm
by Bubbaloo
It actually uses more memory to export from max to mxs than to render it! 70% of my 16 Gb.
Poly's: 65,000 scatter objects x 40 = 2.6 mil x 6 poly's each = 15.6 million poly's... so far...
Posted: Fri Aug 31, 2007 5:20 pm
by dutch_designer
multilight animation!

Posted: Fri Aug 31, 2007 5:50 pm
by Bubbaloo
Well, this is the limit my computer can handle. 23 Million Polys:
The MXS file was 4 gb.
I will post a wire of the scene next. Do I get a sticky??

Posted: Fri Aug 31, 2007 5:55 pm
by tom
Posted: Fri Aug 31, 2007 6:28 pm
by Bubbaloo
Here is a screen capture of the Max scene. Keep in mind that I have the scatter objects set to display only 1% of all objects... If I tried to show them all, my graphics card would explode.

Posted: Fri Aug 31, 2007 6:53 pm
by JCAddy
Bubb can you export the scene so I can see if my pc can handle it?
Posted: Fri Aug 31, 2007 6:55 pm
by JDHill
Bubbaloo wrote:The MXS file was 4 gb.
If you said 'file' and '4gb' in the same sentence 10 years ago...

Posted: Fri Aug 31, 2007 7:02 pm
by Bubbaloo
Hyperballad wrote:Bubb can you export the scene so I can see if my pc can handle it?
Do you want the Max file? How much Ram does your computer have?
Posted: Fri Aug 31, 2007 7:04 pm
by JCAddy
Yea the max file would be great.
I've got 8gigs
Posted: Fri Aug 31, 2007 7:09 pm
by Bubbaloo
http://www.mediafire.com/download.php?2cy8mmrnkxk
Here it is. (Max 9)
It used almost all of 16 Gigs to render, but you can try!
You might need to substitute your own mats.
Posted: Fri Aug 31, 2007 7:14 pm
by JCAddy
Holy Hell, 16gigs......I'll try!

Posted: Fri Aug 31, 2007 7:38 pm
by misterasset
What was the RAM usage while it was rendering? It seems that Maxwell's RAM usage while rendering is more dependant on the size of the image instead of what's in it.