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15.600.012 triangles
Posted: Tue Sep 26, 2006 9:52 am
by Fernando Tella
Sorry Tim.
I'm sure you can make the triangles count go higher.
Memory usage for mxcl was near 3.5GB; 3dsmax around 2.5GB.
Posted: Tue Sep 26, 2006 10:00 am
by NicoR44
lol
Posted: Tue Sep 26, 2006 10:02 am
by devista
la leche

Posted: Tue Sep 26, 2006 10:04 am
by tom
There's no triangles like there's no spoon now

Posted: Wed Sep 27, 2006 2:14 am
by Tim Ellis
Posted: Wed Sep 27, 2006 2:49 am
by Fernando Tella
Thanks Tim.
I have not tryed yet.
I'm quite intrigued though why max crashes (out of memory) with some finished scenes with ~1.5mill triangles (more textures and more objects) but without using all the memory. Maybe something to do with virtual memory.
Posted: Wed Feb 07, 2007 6:25 pm
by Leonardo
I don't see any triangles.... only marbles

Posted: Wed Feb 07, 2007 6:59 pm
by Fernando Tella
Posted: Tue Mar 20, 2007 4:29 pm
by ivox3
Hey Fernando ....
Just a few questions ....
Which OS? .....and was that 3.5GB's all physical ram?
I can't seem to get mxcl to use over 2gb's with x64 ? ....always stops at 2GB physical and then begins using virtual/paging memory ..... ?
Posted: Tue Mar 20, 2007 6:19 pm
by Fernando Tella
Are you playing with your new monster limits?
I'm using XP64 too. The windows task manager showed ~3.5GB though I increased virtual memory up to 8184MB (it is 2048MB by default).
I'll try to repeat the test increasing the polys a bit, let's see what happens.
Posted: Tue Mar 20, 2007 6:23 pm
by ivox3
I am.
I'm finding that Studio is horribly slow(latent) with x64 .....?
Are you noticing anything similar?
It takes me about 3-5minutes in-between mouse-clicks....
thx for the info ....
Posted: Tue Mar 20, 2007 7:59 pm
by Fernando Tella
I have to make a correction. Memory usage probably was around 3.2GB cause I have made a new test (and succesful

) with 15600012 polys and it went up to 3.3GB.
I've tryed with 16080012 polys and it crashes, but just a while after starting voxelization and with much lower memory usage.
I'll provide some screenshots in a while.
Slow Studio? Without heavy geometry loaded? Nop. Works fine here.
Posted: Tue Mar 20, 2007 9:59 pm
by ivox3
hmmmmm ... interesting. Keep us posted ..... I know you will.

Posted: Tue Mar 20, 2007 11:28 pm
by Fernando Tella
New record!!
The scene is basically the same but with one half floor added:
50 x 50 x 6.5 = 16250 marbles x 960 triangles per marble = 15600000 triangles + 12 box triangles = 15600012 triangles
Peak memory consumption:
http://www.ftella.com/links/16millpolysmemory.jpg
Mxcl with scene data tab:
http://www.ftella.com/links/16millpolysrender.jpg
Wires:
http://www.ftella.com/links/16millpolyswires.jpg
I tryed with 5 more rows on top floor and it crashed. It seems that mxcl looks for the needed free memory space when voxelitation starts; if there's not enough --> crash.
The render was launched from mxcl loading the exported mxs file.
Cheers!
Posted: Wed Mar 21, 2007 12:36 am
by ivox3
Well done Fernando ....!
A little under 3 hours, 15mil tri's, ...dielectric material ....pretty good I'd say.
Now I'm 8 million or so triangles behind .....
