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Target/Free Plane Emitter Lights in RC & 1.0

Posted: Tue Dec 06, 2005 3:03 pm
by Maximus3D
Evening

I hope this haven't been requested before but if so the please remove this post.

Ok my idea, request and thought is to have a plane emitter with a target function and rezisable with a emitter material automatically assigned to it and ofcourse fully adjustable paramters in the standalone editor. Also if it would support instancing of the lights and group editing of parameters and placement/rotation and scaling of them.

I'm not sure my wish is easy to understand but i think it is :D and i hope this would be implemented as it would work as a powerful asset in the powerful standalone interface. And it would save time as you don't have to create plane emitters in your 3d app, and fiddle with the parameters back and forth until you get it right. Also would it make it easier for newbies to learn to setup lights like it's done in traditional 3d apps but using a system like this in Maxwell Studio.

Thanks in advance

/ Max

Posted: Wed Dec 07, 2005 6:17 pm
by bunkiojo
I think that is a good idea; in additon, I'd like to see a disc-shaped emitter option in this tool (with a radius spinner, of course)

Posted: Wed Dec 07, 2005 8:25 pm
by Maximus3D
Yeap you're right, basic simple editable and transformable lights you can toss into your scenes in Maxwell Studio which simplifies the workflow alot and also speeds it up as you set it up. As it is now when we have to mess with imported planes as emitters isn't a optimal solution.

You could also have a box and a sphere and a cylinder shaped emitter so you could create different type of bulbs and tubeshaped lights and spotlights :) the possibilities are endless!

/ Max

Posted: Wed Dec 07, 2005 9:55 pm
by bunkiojo
Forgive me for getting a little ridiculous, but one could even go so far as to have a 'light bulb' tool that would build an actual light bulb model, with the tungsten filament object being the emitter and a bulb object would get a glass material applied. Then, in theory, you would get IES webs for free. This is, of course, assuming that having your primary light coming though a glass material wouldn't kill your render times (which, at the moment, I imagine it would...)

Maybe someday. I AM going to model a bulb, though, and see what I get...

Posted: Fri Nov 10, 2006 11:04 pm
by Fernando Tella
Maximus3D wrote:Yeap you're right, basic simple editable and transformable lights you can toss into your scenes in Maxwell Studio which simplifies the workflow alot and also speeds it up as you set it up. As it is now when we have to mess with imported planes as emitters isn't a optimal solution.

You could also have a box and a sphere and a cylinder shaped emitter so you could create different type of bulbs and tubeshaped lights and spotlights :) the possibilities are endless!

/ Max

I had this wish, searched and found this thread.

I'll add my vote for this too.

Posted: Fri Nov 10, 2006 11:17 pm
by SunlightRocker
Wow its almost a year old wish and I havnt seen it utnil now. Thanks Fernando, I fully agree, with you guys. Its a must in my opinion.

Posted: Fri Nov 10, 2006 11:37 pm
by Fernando Tella
Welcome SunlightRocker.

I want to add that I would like to have these source-target lights in my native app. too (just like cameras).