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Camera Map Per Pixel in Max...

Posted: Thu Feb 24, 2005 4:45 pm
by intrinsia
Doing some tests where my scenes used a Camera Map Per Pixel for my textures and everything seems to work fine until I hit render. In my scene I have 2 Maxwell cameras, one is being used as a projection cam, the other is the viewcam. I can see the texture in my viewport, and when Maxwell initializes it loads the bitmaps (which happens to be a .jpg) but it doesn't render them. I have done a couple of tests and attain the same result each time. Would be nice to have this function working. :D

gracias