Multiply emitter texture with emitter color and intensity ..
Posted: Tue Sep 27, 2005 9:03 pm
... please.
For example I have a softbox texture for plane emitters, but if I want to change the color, I must create a new texture. From Renderman I know, that textures can be simple multiplied with an intensity factor and a color, why not in Maxwell too?
For example I have a softbox texture for plane emitters, but if I want to change the color, I must create a new texture. From Renderman I know, that textures can be simple multiplied with an intensity factor and a color, why not in Maxwell too?