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seperate alpha channels

Posted: Thu Sep 01, 2005 11:59 am
by sebbo
maxwell does great results but it's tricky to use maxwell with live-action-plates - so therefor its need to have the ability to renderout
alpha channels on a per object base - to simply define which objects should render their own alphas

and its need to have a shader like mayas "useBackground" - to render only shaows, reflections etc without having influence upon the light-flow

Posted: Thu Sep 01, 2005 1:10 pm
by Micha
... I think about this problem some days befor and I have an idea for a first aid now: assign black and white emitter materials to the objetcs could help. :wink: