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Support for RPC Objects

Posted: Fri Jul 29, 2005 5:38 am
by Robert Cervellione
i would like to see support for Archvision RPC Objects

Posted: Fri Jul 29, 2005 5:41 am
by Renato Lemus
That would be very nice and useful. 8)

Posted: Sat Jul 30, 2005 11:16 am
by Hervé
not a good idea... sorry for that... It makes all renders totally goofy looking... so if it is what you want ... fine... but why having photoreal renders with Maxwell to later ruin the piece by adding such goofy elements...

Dont kill me for that... if NL wants to implement it.. fine with me...

Just my POV...

it is like retouching a Rembrandt with some greasy color crayons... :roll:

Robert, Renato... I say again... don't kill me for my POV...
(I dont want this thread to degenarate...)

Posted: Sat Jul 30, 2005 11:21 am
by bakbek
I can't see the need for RPC in M~R. i would use 3d textured people in this app.

Posted: Sat Jul 30, 2005 11:58 am
by Hervé
exactly BakBek.... :wink:

Posted: Sat Jul 30, 2005 4:29 pm
by Robert Cervellione
i would love to use 3d plants and 3d people i think it would make the sceen look great, but some times reality of time contraints has to set in and when you need to populate a sceen with 40 people its just not possible. i use 3d whenever possible but somtimes you have to give in to the man.

Posted: Sat Jul 30, 2005 5:31 pm
by bakbek
Why not possible??? because of render times - maxwellrender is slow by default currently.

because of memory issues holding this 3d people - i can't see problems with this too. 3d people can be very low poly for backgrounds and some detaild in forground.

RPC is just not in the same line of tought that maxwellrenders go along.

Posted: Sat Jul 30, 2005 7:20 pm
by Renato Lemus
3d people looks even more goofy

Posted: Sat Jul 30, 2005 7:28 pm
by Mihai
If you just use untextured 3D people they look goofy, but if you use ones that are textured from real people they look very good and integrate perfectly with the ambient lighting.

RPC looks like you cut people out of magazines and pasted over your render...

Posted: Sun Jul 31, 2005 9:40 am
by Hervé
exactly.... nuf said....

Posted: Sun Jul 31, 2005 3:21 pm
by Robert Cervellione
its really not that simple in my line of work i do architectural viz and do not have access to hundreds of different hires photorealistic (and i mean photo realistic) 3d models of people. 3d people look goofy and photorealistic people are almost impossible. show me a render with 20 photorealistic 3d people in it. hell show me a rendering with 5 photorealistic 3d people in it.

Posted: Sun Jul 31, 2005 3:55 pm
by Mihai
Just look at the front image of this site :)

http://www.lowpolygon3d.com

They also have animated people.

Posted: Sun Jul 31, 2005 5:43 pm
by Robert Cervellione
Just look at the front image of this site

http://www.lowpolygon3d.com
show me an image with 5 of these people inside your sceen(or any sceen you did) and post the render time. also are you going to translate all the textures to maxwell materials.

also the RPC pluging for maya/max actualy uses 3d data that the textures get maped to, they are not just cutouts so the sceen has the correct ambient and there is no need to translate the texture maps. infact you can even animate the cars and the weels rotate when they move. as well as the people.

this is the end of my argument i added this because i would like to see this in maxwell my POV.

Posted: Tue Aug 02, 2005 3:42 pm
by j_man
Why don't you just composite them afterwards? It's not like they're actually going to look any better by being rendered by maxwel is it? And if you render them in scanline and comp them in photoshop you can change them easily also (obviously to get the goofy looking ones away from the camera) without having to re-render your entire scene.

J.