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Blur Reflection/ fall off reflection

Posted: Fri Jul 29, 2005 5:26 am
by Robert Cervellione
i would like to see a blur and falloff reflection channel built into all shaders that produce reflections

Posted: Fri Jul 29, 2005 5:40 am
by Renato Lemus
actually all shaders, except diffuse, can produce blurred reflections and real-world reflection-refraction fallof. So, there's no need to use fallof maps or mask, etc.