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Wood Shader

Posted: Thu Jul 14, 2005 6:44 pm
by neil hayes
hello,

Since many people seem to be using Maxwell for Arch Viz, I think it would be a good idea to implement a wood shader with matte and polished options etc.

If any of you NL guys are going to siggraph '05, then maybe you could borrow some BRDF data from these chaps...

http://www.cs.cornell.edu/~srm/publicat ... tract.html

All those in favour of a wood shader, say aye.

neil

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Dr. Neil Hayes

Posted: Thu Jul 14, 2005 7:06 pm
by Maxer
It would also be nice to have a brick, tile and grass shader.

Posted: Fri Jul 15, 2005 10:28 am
by Aldaryn
A shader edittor, and pocadurals are on the way, I think we only have to wait, and see... and be amazed. ;)

Posted: Tue Jul 19, 2005 8:13 pm
by Gear
I don't think there's the need to add more shaders (like final render), those already existing are simply perfect, so when all MR materials options (glossiness, reflection, SSS, IOR etc..) will be improved it will just need to set proper parameters for achieve the shader desired.