Some thoughts on current and future features
Posted: Fri Jul 08, 2005 2:29 pm
hi,
It's early days yet for me and maxwell (having defected from vray (which I still love - but something about those stunning maxwell renders draws me to the new renderer like a junkie to drugs). In short; you had me at hello.
Firstly, congratulations on developing a new way of looking at rendering in a field dominated by ray tracing and global illumination - its tough to go out on your own with a new idea but the results look worth it. Well done.
A few thoughts:
1. In my max beta version - the material editor ignores tiling at the bitmap level (no matter how much you bump up the tiling- it stays at the amount set by the UVW modifier - this caused some early distress but we're past that now)
2. The renderer seems to "hit" triangles (ie: in a large quad visible in frame it seems to occasionally render a line where the sub triangle is creating the geometry (as the max scanliner would with a non planar quad (you get a crease)). The polygons are, I assure you, flat (mental ray has no issues).
3. The batch render MXC file seems really messy and needlessly complicated (can the renderer not set these ques up as radio bottons (for those of us not inclined to programming) - also no matter how many times I typed -d in my mxc file I don't seem to get a display of the currently rendering frame (across a five machine renderfarm). Further the renderfarm seems to take some ques from the MXC file and some from the render output in max. Image files are set by the drop down in the maxwell render section in max not by the -output line in the mxc file. It reminds me of the horror of early softimage mental ray. I implore you not to go down the same track. Backburner has a wonderfully elegant and simple set up. A sample mxc file would be unvaluable.
- also maxwell litters the drive with lots and lots of files while rendering - any chance that it could clean them up when it's finished?
4. No where in the docs did it state that for motion blur to work in maxwell that Properties "object" blur must be implemented for it to work (again - some early distress over this)
5. Renders not involving skylight seem to be noisy (displaying similar to brute force monte carlo artifacting). Any tips or ideas on how to solve that?
6. Some sample scene files of various successful maxwell renders would be great so we could learn from them. At the moment I'm a little in the dark as to the best methods.
Thats it for now. Again well done and I look forward to october to seeing maxwell v1.
Many thanks
James Mather
It's early days yet for me and maxwell (having defected from vray (which I still love - but something about those stunning maxwell renders draws me to the new renderer like a junkie to drugs). In short; you had me at hello.
Firstly, congratulations on developing a new way of looking at rendering in a field dominated by ray tracing and global illumination - its tough to go out on your own with a new idea but the results look worth it. Well done.
A few thoughts:
1. In my max beta version - the material editor ignores tiling at the bitmap level (no matter how much you bump up the tiling- it stays at the amount set by the UVW modifier - this caused some early distress but we're past that now)
2. The renderer seems to "hit" triangles (ie: in a large quad visible in frame it seems to occasionally render a line where the sub triangle is creating the geometry (as the max scanliner would with a non planar quad (you get a crease)). The polygons are, I assure you, flat (mental ray has no issues).
3. The batch render MXC file seems really messy and needlessly complicated (can the renderer not set these ques up as radio bottons (for those of us not inclined to programming) - also no matter how many times I typed -d in my mxc file I don't seem to get a display of the currently rendering frame (across a five machine renderfarm). Further the renderfarm seems to take some ques from the MXC file and some from the render output in max. Image files are set by the drop down in the maxwell render section in max not by the -output line in the mxc file. It reminds me of the horror of early softimage mental ray. I implore you not to go down the same track. Backburner has a wonderfully elegant and simple set up. A sample mxc file would be unvaluable.
- also maxwell litters the drive with lots and lots of files while rendering - any chance that it could clean them up when it's finished?
4. No where in the docs did it state that for motion blur to work in maxwell that Properties "object" blur must be implemented for it to work (again - some early distress over this)
5. Renders not involving skylight seem to be noisy (displaying similar to brute force monte carlo artifacting). Any tips or ideas on how to solve that?
6. Some sample scene files of various successful maxwell renders would be great so we could learn from them. At the moment I'm a little in the dark as to the best methods.
Thats it for now. Again well done and I look forward to october to seeing maxwell v1.
Many thanks
James Mather