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32 bit output - OpenEXR support

Posted: Sat Feb 05, 2005 2:27 am
by jep
As long as we're being accurate in the renderer, lets pass that on to the composite - The ability to save 32 bit images is a must. !6 bit is OK but float is the answer....

(I do realize that OpenEXR stores 32bit float info in a 16bit file... but you get my point)

Thanks!
Jep

Re: 32 bit output - OpenEXR support

Posted: Sat Feb 05, 2005 5:25 am
by Tyrone Marshall
jep wrote:As long as we're being accurate in the renderer, lets pass that on to the composite - The ability to save 32 bit images is a must. !6 bit is OK but float is the answer....

(I do realize that OpenEXR stores 32bit float info in a 16bit file... but you get my point)

Thanks!
Jep
I know somewhere this was answered and would be available in either the next alpha or beta release.
:D

Posted: Sat Feb 05, 2005 12:03 pm
by jep
LOL! I thought I'd picked this forum clean... you mean theres more!!!!
hahaha - thanks for the heads up. I had seen something about their own file format, MXI. I just want to make sure I can take these beatiful 32bit images into Shake, thats why I asked about openExR. Compositing in float is truly the correct way.

Thanks Tyrone - Jep