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Substance Designer Implementation

Posted: Tue Jan 04, 2022 2:18 am
by Forester
To Devs.pdf
The referenced documents with download links are at this forum location
viewtopic.php?f=7&t=45955

Re: Substance Designer Implementation

Posted: Wed Jan 05, 2022 9:01 pm
by Forester
My error!

The current implementation does handle Boolean data types. Just provides an integer for True and False, and a set of integers for a Boolean list.

Image

But, the current best method of working with the Material Editor Exposed Parameters is to have the Material Editor and the *.sbsar file open in Substance Player, side-by-side, so that the meaning of the Exposed Parameters in the Material Editor can be understood.