- Thu Apr 12, 2018 4:38 am
#396977
You know this is a big thing. Scatter itself might be extremely powerful in bringing life randomness into a scene.
So it works pretty good but I was wondering if we could make it follow some rules . .like distribute objects in a linear or grind manner ... to quickly create any sort of tiles (roof, floor, wall, etc) .. aaaand since every instance would have it's unique ID .. we could also use that info to trigger value multiplier .. so that when you apply a texture to a single object it appears on all objects with the ability to add / multiply values in diffuse channel (from instance)
Sounds cool huh ?
So it works pretty good but I was wondering if we could make it follow some rules . .like distribute objects in a linear or grind manner ... to quickly create any sort of tiles (roof, floor, wall, etc) .. aaaand since every instance would have it's unique ID .. we could also use that info to trigger value multiplier .. so that when you apply a texture to a single object it appears on all objects with the ability to add / multiply values in diffuse channel (from instance)
Sounds cool huh ?