- Thu May 25, 2017 5:52 pm
#394431
I was trying to do this very same thing with the brick procedural. Almost. See the last paragraph of my first post. viewtopic.php?f=140&t=44803
If we would get rid of the underlying mortar in red (even though it has 0 thickness) when the brick edges are soft, then that would actually work. But it's just that the mortar is showing through, because the brick texture can't overlap. That's why I asked for negative mortar thickness. Should have posted in the Wish List subforum.
If we would get rid of the underlying mortar in red (even though it has 0 thickness) when the brick edges are soft, then that would actually work. But it's just that the mortar is showing through, because the brick texture can't overlap. That's why I asked for negative mortar thickness. Should have posted in the Wish List subforum.