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self illumination material
Posted: Fri Dec 02, 2016 6:58 am
by seghier
Self illumination material
I hope see it in maxwell soon
Re: self illumination material
Posted: Mon Dec 19, 2016 8:28 pm
by tom
What's a self-illumination material? Not an emitter?
Re: self illumination material
Posted: Mon Dec 19, 2016 9:39 pm
by seghier
no just bright material without effect
for example when we apply spot emitter material و the object become invisible but we need see bright object without emitter effect
and in reality there is material like that we can see it in dark ; i don't what it called
Re: self illumination material
Posted: Tue Dec 20, 2016 1:25 am
by burnin
is it retroreflective?
or phosphorescent?
hmm, show an image, please
Re: self illumination material
Posted: Tue Dec 20, 2016 1:35 am
by seghier
there is other example something like jewerely
and this one :
http://thechive.com/2015/01/13/from-mun ... 20-photos/
Re: self illumination material
Posted: Tue Dec 20, 2016 2:41 am
by burnin
ah, ok... this is called
Fluorescence
basically it absorbs energy from the light then itself becomes an emitter
we are all made of light

Re: self illumination material
Posted: Tue Dec 20, 2016 11:53 am
by tom
Yes, in the end they are all light emitters. You don't need something different than current emitters.
Re: self illumination material
Posted: Tue Dec 20, 2016 1:17 pm
by seghier
And what is the solution for spot emitters ?
Self illumination is different
Re: self illumination material
Posted: Thu Jan 05, 2017 12:49 pm
by tom
Not sure I follow you...

Re: self illumination material
Posted: Thu Jan 05, 2017 4:18 pm
by burnin
i assume,
seghier means a material behaving differently than standard material, ie material (texture) becoming visible (or changing color hue) when lit in specific light spectrum (2nd example, white room is lit with UV lamp, painting gets revealed)
Haven't seen such complexly built material & UV light simulated (CG) before.
Is such
physically accurate rendering possible with any of today's engines or are we hypothesizing? Any academic work or research maybe?
Could it be done (faked) by adding some sort of extra layer, channel, becoming visible only when meeting specific condition, lit by specific light?
Something in this manner:
Unreal Engine Training Stream - Depth and Location Based Effects
Edit:
Also found:
Rendering Phosphorescent Materials Under UV illumination by Adam Hess (but no source available anymore)
Re: self illumination material
Posted: Mon Jan 16, 2017 7:16 pm
by eric nixon
Tom, a 'bright' matte material type has been promised before. Personally I have many projects waiting for that feature. I know its a fake effect, but when populating horizons for outdoor scenes with flat cutout pictures, its much more efficient than rendering them as emitters.
Really want this function..