i assume,
seghier means a material behaving differently than standard material, ie material (texture) becoming visible (or changing color hue) when lit in specific light spectrum (2nd example, white room is lit with UV lamp, painting gets revealed)
Haven't seen such complexly built material & UV light simulated (CG) before.
Is such
physically accurate rendering possible with any of today's engines or are we hypothesizing? Any academic work or research maybe?
Could it be done (faked) by adding some sort of extra layer, channel, becoming visible only when meeting specific condition, lit by specific light?
Something in this manner:
Unreal Engine Training Stream - Depth and Location Based Effects
Edit:
Also found:
Rendering Phosphorescent Materials Under UV illumination by Adam Hess (but no source available anymore)