- Mon Feb 29, 2016 9:05 pm
#390370
I'm assuming that its not possible to apply a rotation in mxed when mapping anisotropic angle-maps, I wish it were possible.
Maxwell would just need to add that angle from the mapping onto the angle in the map, (its not possible to adjust the map itself because of antialiased pixels get chewed if you shift the color table index for example.. I tried)
I want to improve this material to get a more even distribution of scratch angles. I want to vary the angle of certain maps. I am using 4 spec bsdf's with 2 maps, the result is random enough but not evenly distributed, because its tricky to draw enough scratches to hit every angle.
Maxwell would just need to add that angle from the mapping onto the angle in the map, (its not possible to adjust the map itself because of antialiased pixels get chewed if you shift the color table index for example.. I tried)
I want to improve this material to get a more even distribution of scratch angles. I want to vary the angle of certain maps. I am using 4 spec bsdf's with 2 maps, the result is random enough but not evenly distributed, because its tricky to draw enough scratches to hit every angle.
Materials, Arch-viz, C4D Dynamics