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MXED - global texture scaling per material layer

Posted: Sat Sep 13, 2014 1:48 pm
by numerobis
Once again... Please! Add a global setting or linking for texture parameters (scale/repetition) so that you can set it per layer - with different settings for the layer opacity map and the maps of the BSDFs.
Maybe with a checkbox in the texture picker to enable/disable the global layer scale for a texture.
This would be a HUGE time saver especially for layered materials with multiple BSDFs...

Re: MXED - global texture scaling per material layer

Posted: Mon Sep 15, 2014 12:59 pm
by dariolanza
Hi numerobis,

In fact we already have a global mapping for a material, but working affecting the whole material, not per layer.

To enable, it, simply go to the material Global Properties (at the top of the material structure tree) and enable Override Map. This will led your to a texture picker where only the mapping (repeat/offset/rotation/tile) are accessible, that will allow you to override the mapping configuration for the whole material.
When this is enabled, the mapping on each individual texture is overwritten by this.

See screenshot below to find where to enable it.

So now are have mapping on texture level and on material level. Having it also on layer level would add too confusion to the structure.

I hope this functionality is flexible enough without complicating everything too much.

Greetings

Dario Lanza

Re: MXED - global texture scaling per material layer

Posted: Tue Sep 16, 2014 12:03 am
by numerobis
interesting, i didn't know that... thanks for the info!
But normally i only need the texture scaling option when i have to deal with different scalings in one material. Everything else is set up by the object mapping. So i don't think it will be useful for me.
And i don't see why having this option per layer would be confusing. And at least the ability to disable it in the BSDF would be helpful.
When i have a material with maybe 10 textures in two different scalings on two layers the one global setting will not help.

Re: MXED - global texture scaling per material layer

Posted: Tue Sep 16, 2014 12:12 pm
by Fernando Tella
Having several override maps would solve that. It could be useful to have something like override settings number 1, 2, 3,... and apply the one you need.