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Low Dynamic Texture for emitters

Posted: Thu Jun 05, 2014 8:59 pm
by seghier
hello
in the new beta version : It is possible now to use Low Dynamic Textures as IBL maps
can we see other feature in the next release to use "low dynamic texture" with emitters

Re: Low Dynamic Texture for emitters

Posted: Thu Jun 05, 2014 10:32 pm
by hatts
Conceivably you could just create an automated Photoshop action to open a LDR image, change it's bit depth to 32, and then save out an EXR. Now you're using a fake HDRI so effectively lighting your scene with an LDR.

Re: Low Dynamic Texture for emitters

Posted: Thu Jun 05, 2014 10:44 pm
by seghier
thank you
i always use maxwell render to convert images to hdr ... than use it for lighting
but it better if maxwell studio can load any image to use with emitters