Grass: multithreaded Blade generation
Posted: Thu Jun 05, 2014 11:29 am
obvious wish i guess, but that would be very nice.
it is taking pretty long on some scenes and all but one core are jobless in the meantime.
for animations some sort of local caching on the nodes would probably be even better.
it is taking pretty long on some scenes and all but one core are jobless in the meantime.
for animations some sort of local caching on the nodes would probably be even better.