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attributing a self-defined scale to a Maxwell material

Posted: Thu Mar 13, 2014 5:10 pm
by Michael.B
Normally this is done while mapping in the application using Maxwell.

But sometimes there exists a default dimension (which could be overriden) of materials.

This goes with most architectural materials like bricks or tiles or wood. It would be optimal to be able to attach such a dimension tag to a material at the moment of its creation in MXED or in a spare moment, as one is still aware of the dimensions of the texture used. It is odd to calculate each time when mapping anew, with each visualisation, how big a material map realistically ought to be.

Re: attributing a self-defined scale to a Maxwell material

Posted: Thu Mar 13, 2014 8:30 pm
by Mihai
But this is what the Meters tiling setting (instead of the default Relative setting) in the texture picker is ment to do?