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convert maxwell sea to mesh

Posted: Mon Dec 23, 2013 2:48 am
by seghier
with maxwell sea we can't add uv set ; scatter ; grass ;
if it is possible that we can convert the sea to mesh

Re: convert maxwell sea to mesh

Posted: Sun Dec 29, 2013 7:44 am
by jfrancis
Can you post-process it out of an orthographic z-depth render of a camera looking down?

I think z camera distance is usually stored as a function of 1/z so that infinitely far equals 0.

Re: convert maxwell sea to mesh

Posted: Mon Dec 30, 2013 6:39 am
by Nasok
Actually, I think it would be really cool if we would have this feature to "export" or convert Maxwell's modifiers to mesh or to something which we can work with afterwards.
I know it would be very dense object, and data probably would be fairly heavy, but I guess sometimes it worth it.

So it would become some sort of "modeling tools". Which could be very useful.
Like something everyone wish to have is export displaced mesh :) (after displacement of course) say, for use in 3D printer :) for instance :)