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Custom Primitives for MaxwellGrass

Posted: Fri Jul 26, 2013 6:05 pm
by GMcDowellJr
We don't have a lot of grass in the southwest... but we do have a lot of decomposed granite (rock) and I was wondering if, with the right primitive, the MaxwellGrass modifier might not fit the bill. For that I think we'd need to be able to select our own "primitive" (maybe an MSX file). It would be even better, for variety, if I could select several MSX files and have the modifier randomly distribute them across the object.

Re: Custom Primitives for MaxwellGrass

Posted: Fri Jul 26, 2013 6:26 pm
by Fernando Tella
I think at Siggraph "Scattering / instance tools" were announced.
That will probably fullfill your wish. :D

Re: Custom Primitives for MaxwellGrass

Posted: Tue Jul 30, 2013 3:46 pm
by dariolanza
Fernando is right...

:wink:

Dario Lanza

Re: Custom Primitives for MaxwellGrass

Posted: Wed Jul 31, 2013 1:38 pm
by Fernando Tella
That will be a very useful tool. Thanks DarĂ­o for the confirmation.