dariolanza wrote:Hello Blazko,
Basically it is a matter of resources (time, basically, as always the most limiting resource).
Currently we maintain 15 plugins for 15 platforms, aside from the maintenance and development of Studio and the main renderer. We don't know about any render engine with such a huge collection of plugins.
However, although 15 platforms may sound a lot, there are always many more out of the list (i.e. AutoCAD) and we are always thinking in adding new platforms to the list, but we use to consider it carefully, as each new platform supported opens a new branch of complexity to the whole structure (if your intention is to maintain a good level of quality in all the plugins, of course).
Yes, but Blender could be "the" platform to keep Maxwell alive in future, when other platforms die..
I would think about, to sell a price reduced Blender only version of Maxwell render..
That could really brings some traffic.
I'll do my upgrade from mw2 to mw3 in near future by the way, for using it together with Blender..