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CineMaxwell materials....

Posted: Mon Jun 20, 2005 6:18 pm
by Razziel
i think you should add the texture path material as in Cinema 4d, because is very difficult to add all texture paths in all projects, I think this is very important to Cinema 4D Users...

Re: CineMaxwell materials....

Posted: Mon Jun 20, 2005 6:45 pm
by Tyrone Marshall
Razziel wrote:i think you should add the texture path material as in Cinema 4d, because is very difficult to add all texture paths in all projects, I think this is very important to Cinema 4D Users...
Hello Razziel,

can you be more specific - are you referring to absolute/relative paths?

Posted: Wed Jun 22, 2005 12:54 am
by bonsak
As i stated in an other thread, this is a must.

Regards
Bonsak

Posted: Wed Jun 22, 2005 8:38 am
by Kabe
Uuuuh, this thread started quite unspecific. This is bad. And there's no vote either. That Cinemaxwell materials need to support relative paths is certainly not the question. This is a bug, full stop.

I'll setup a poll for the handling of the different channels in Maxwell materials.

Kabe