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Manual sun

Posted: Thu Aug 23, 2012 9:51 am
by rickyinmotion
having a manual sun for lighting with hdri like most of the other render engine.
for archviz it is the feature i like NL implement for easy exterior lighting and helping the hdri with crisp shadows

Re: Manual sun

Posted: Fri Aug 24, 2012 12:25 am
by eric nixon
Why not Just make one it takes five minutes, in a decent app, save and reuse the file.... its a good exercise to learn this too. IMO

Just realised your may be talking about Studio.. but in that case the standard logical response is; dont try to do anything clever with studio, it was never designed as a full 3d app.

Re: Manual sun

Posted: Fri Aug 24, 2012 8:23 am
by AlexP
+1 on internal sun with HDRI (both visible in camera and reflections).

Re: Manual sun

Posted: Fri Aug 24, 2012 3:23 pm
by rickyinmotion
@eric nixon : and why not make the sky with a blue gradient in photoshop :wink:

Re: Manual sun

Posted: Fri Aug 24, 2012 6:29 pm
by eric nixon
grow-up

Re: Manual sun

Posted: Fri Aug 24, 2012 9:07 pm
by Bubbaloo
My theory is, when you try to fake another sun into the environment, you are asking for unrealistic results and errors in illumination. If you aren't getting the shadows you want out of your HDRI, go get a better one.

Re: Manual sun

Posted: Sat Aug 25, 2012 3:24 am
by eric nixon
Sometimes its easy to boost the sunspot in your hdri. If the hdri was anygood to begin with, and you paint the right level of intensity for the sun, thats all ok, the original hdri prob had good intensity apart from the sunspot....

However sometimes its nice to use skydome esp for interiors, or its nice to use physical sky with the sun turned off, and place your own emitter sun into the scene, which is really easy.. just target the emitter at the scene origin, scale up the maxwell sun indicator gizmo, and align in two viewports, so that should take about 5 minutes to make, and you can always save and reuse it.

Everyone get it now?