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Occlusion pass

Posted: Wed Aug 01, 2012 11:01 am
by lee-o
Hi all,

We absolutely need an occlusion pass, especialy for render with displacement,
right now we make the occlusion via host application, but if you use displacement map, it's really difficult to mimic it (the best and worst exemple for me is engraved text in highly polished reflective material)

thx

Re: Occlusion pass

Posted: Wed Aug 01, 2012 4:40 pm
by simmsimaging
+1

Re: Occlusion pass

Posted: Fri Aug 03, 2012 11:24 am
by Maximus3D
Yes please, i can't remember how many times i have requested that in the past (dirtshader). At the moment the cavitymap in Zbrush is the best way to get great results quickly but it requires you UV unwrap your mesh and bake the cavitymap in your mesh. Something which is not always possible and it's also timeconsuming to have to run that procedure each time.

/ Magnus