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Atmospheric Scattering for Physical Sky
Posted: Tue Jul 24, 2012 5:04 am
by subspark
I do a lot of work with large-scale environments for digital mattes and set extension work; one of my biggest gripes with Physical Sky is that it is still void of any atmospheric scattering.
Respectively, a large chunk of the physical equation of the real world sky model has been ignored or overlooked leaving artists having to doctor this phenomenon in afterward.
So, this is naturally
my deepest wish for Maxwell Render.

Re: Physical Sky - Atmospheric Scattering
Posted: Tue Jul 24, 2012 12:22 pm
by Fernando Tella
+1
Re: Atmospheric Scattering for Physical Sky
Posted: Sat Jul 28, 2012 12:06 pm
by AlexP
+1
Re: Atmospheric Scattering for Physical Sky
Posted: Sat Jul 28, 2012 12:51 pm
by jc4d
Good idea,
+1
Cheers
JC
Re: Atmospheric Scattering for Physical Sky
Posted: Sun Aug 05, 2012 4:48 pm
by giacob
yes it is just "aereal perspective" as Leonardo da Vinci used to called it
Re: Atmospheric Scattering for Physical Sky
Posted: Mon Oct 01, 2012 7:47 pm
by subspark
Some more clarity on the model, particularly regarding Mie interactions:
http://www.scratchapixel.com/lessons/3d ... cattering/
Re: Atmospheric Scattering for Physical Sky
Posted: Mon Oct 01, 2012 7:55 pm
by bograt
Nice article, thanks!
I agree, which is why I have never use physical sky I'm always in favour of an hdri.
Though this is not ideal for large scale scenes, for large scale this would be an amazing feature!
+1
Re: Atmospheric Scattering for Physical Sky
Posted: Tue Oct 09, 2012 3:01 am
by dynaraton
+1 on this one. I think indigo Renderer is working on this. From their some test results, it looked amazing.
This would be a huge feature for us Arch viz people.