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Baked lighting

Posted: Sun Jun 19, 2005 7:01 am
by Karlfucious
I think it would be a good idea to mabey incorporate a way to bake lighting and texture information into a shader or per vertex. That way render times wont be a verry big deal at all for animation. Also, it probably will allow Maxwell to be incorporated into the game market as well. Just a thought.

Posted: Sat Jul 02, 2005 10:21 pm
by shnerp
bring on the baked textures! I could SOOOO use this at work!! :D