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Block Displacement

Posted: Wed Mar 07, 2012 3:27 pm
by Richard
Just a basic block displacement and precomp of geometry from high contrast basic rectangular forms for windows doors etc.

Re: Block Displacement

Posted: Sun Mar 11, 2012 10:30 pm
by eric nixon
You would need to provide a nice quad based mesh for coversion to 'voxel' shapes, so it wouldnt be worth it most of the time, maybe theres a piece of geometry generating software / plugin which can build those block forms.

Basically this should reside in 3D workflow as a modelling issue. I guess Voxels are to limiting to become some kind of standardised useful format accesible to renderers.