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texture map instancing

Posted: Thu Oct 20, 2011 5:52 pm
by simmsimaging
I know Maxwell has some built-in instancing functionality to free up RAM use, but it would be very useful to have instancing control for tex maps in the Material Editor. It is a slower and more error-prone process to have to manually update all versions of a map in a complicated material (e.g when changing the UV tiling etc).

(I am aware that you can globally adjust the UVs in Studio, but often there are multiple sets of textures used on an object/material and not all need to be scaled together so that isn't always a solution. )

/b

Re: texture map instancing

Posted: Thu Oct 20, 2011 6:13 pm
by JDHill
Depending on your plugin, you may already have functionality which accomplishes a similar thing. In a few of my plugins, depending on if you use a key modifier while making changes to texture parameters, the changes are applied to the texture being edited, to all textures in the current component (i.e. bsdf, etc.), in the current Layer, or in the entire material. I don't believe Studio/MXED implement similar behavior, but other plugins might.

Re: texture map instancing

Posted: Thu Oct 20, 2011 6:21 pm
by simmsimaging
Thanks JD.

I can do it via Max for sure, but I'm trying to work with Studio (so that I can make use of the Live Light plugin in for HDR Studio). It would be useful to add this to the actual Maxwell core - IMO it's a basic and important function for complex material editing.

/b