- Fri Jun 17, 2005 12:36 am
#34787
PLEASE, PLEASE, in the net few patches, let us have a images directory or a support of keyframing the sourceimages so that we can have animatable textures (essp for the Emmiter MXIMAP). The only way to "animate" the channels of our shaders is toassign a file, then export that frame as mxScene, change the image input texture file to next image of sequence and export that frame as mxScene. and so on. Gets supper Tedious for a range of 300 frames! Isnt there a way to get maxwell to pickup a sequence of images from testimage.001.jpg to testimage.0300.jpg without manually having to export each frame as a mxscene file. Should be able to do it with an extra script?
Luke
Luke